Aggiornamenti Radio (Multi Channel Connect&Talking)
Visualizza tutti gli aggiornamenti per Radio (Multi Channel Connect&Talking)
- You can now change the talk key for every channel you connect to from the UI.
- New exports added:
ChannelGetPlayerPrefix,ChannelGetPlayerColor,ChannelSetPlayerColor
- Again fix crash
- Fixed a crash that could occur when connecting to a radio channel.
- Optimized input handling in the UI.
- Added the
config.defaultRadioKeysetting, allowing you to change the radio key without needing to modify the PMA convar. - Added the
config.connectedRadioHudsetting; when enabled, holding the ALT key lets you quickly manage radio channels (mute, unmute, etc.). - Added the server-side
GetFrequencyDataexport.
- Added the
canTalkfunction to editable functions. - Added distance-based radio effects (
config.radioDistanceEffect):- The farther the distance, the poorer the radio sound quality.
- Added the
config.closeKeyssetting, allowing you to change the radio close keys. - Added the
config.volumeLimitssetting, allowing you to adjust minimum and maximum volume levels. - Added the
config.maxNameLengthandconfig.maxPrefixLengthsettings, preventing players from setting excessively long radio names. - Added the
config.maxConnectedChannelssetting, allowing you to define how many radio channels a player can be connected to simultaneously. - Added the
config.micClickSyncStateandconfig.micClickSyncCommandsettings. When disabled, players will only hear their own mic click sounds instead of others’. - Improved the usability of the input interface when connecting to radio channels.
- Fixed all known issues.
- Fixed an issue where radio voices couldn’t be heard when
config.radioDistanceEffectwas disabled
- Some users reported that language files were not loading properly. Several adjustments have been made to address this issue (feedback on this fix is appreciated).
